Unit 1 Design Thinking
January 7, 2019
In this course, we’ll take an iterative approach to design. No one “process” fits all projects. However, we’ll find it useful to alternate between divergent (exploratory) and convergent (decisive) thinking, and to find ways to test ideas efficiently to gain confidence in our decisions.
January 8, 2019
In order to build better products, it’s useful to test prototypes with potential users to identify opportunities to improve our designs before investing in full production.
January 9, 2019
When planning new design work, interviewing potential users helps us understand behaviors and contexts to narrow down the problem(s) we should address.
January 10, 2019
Prototyping is often best done in cheap and fast ways, so that we can work out the kinks in design concepts quickly and deliver a better final product.
January 11, 2019
Surveys can also help us form a better picture of our users, their behaviors, and preferences.
January 14, 2019
Personas are a deliverable which helps us summarize and communicate findings from user research, embodying those findings in a representative user which other stakeholders can empathize with as well.
January 16, 2019
Writing about your design work is a good practice in general, to document your process and results. For us, these will serve double duty as early drafts of our eventual portfolios.
Unit 2 Interaction Design
January 17, 2019
Visual design makes our work, aesthetic, clear, and usable. We’ll start exploring some principles of typography and layout in this class. Keep in mind that theory will only take your design work so far. You have to produce work, look at it, and try again in order to actually improve.
User Interface Design
January 18, 2019
Exploration is key to creating beautiful user interfaces. We don’t see design in our mind, we perceive it with our eyes, and interact with it with our hands. Until a possibility is down on paper or screen, it’s not a possibility you’ve considered. Give yourself as many possibilities to choose from as you can.
Motion in user interfaces
January 21, 2019
Motion should be used to add clarity to a user interface, and then sparingly and with nuance. A little bit goes a long way.
January 22, 2019
We’ll focus on how Google’s Material Design system works on Android devices (primarily phones) and explore the primary navigation model.
Human Interface Guidelines
January 24, 2019
We’ll focus on Apple’s Human Interface Guidelines for iOS (phones and tablets) for now, with an emphasis on the navigation models in iOS.
January 25, 2019
We’ll cover how to conduct competitive research.
January 28, 2019
We’ll extend our evaluative research toolbox to include heuristic analysis.
February 1, 2019
In this lesson, we will explore a few different topics in order to stretch your UI skills.
February 4, 2019
We’ll try out a couple of card sorting techniques to help us more objectively gauge the desirability and aesthetic appeal of our designs.
- Visit @ Interactius March 1, 2019
Unit 3 Information Architecture
- Content Strategy & IA February 4, 2019
- Responsive Design February 5, 2019
- Navigation & Forms February 6, 2019
- Research topics February 8, 2019
- IA Methods February 11, 2019
- User Stories February 12, 2019
- Adaptive Interfaces February 13, 2019
Unit 4 Web Development
- HTML and the DOM February 18, 2019
- CSS Basics and Flexbox February 19, 2019
- CSS Grid and Media Queries February 20, 2019
- CSS Animations February 21, 2019
Unit 5 Final Project
- Portfolio Workshop February 26, 2019
- Review TBD February 27, 2019
- Review TBD February 28, 2019
- Review TBD March 1, 2019
- Review TBD March 4, 2019
- Review TBD March 5, 2019